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(+1)

Looking forward to seeing more of the animations implemented, will be sick

i suggest making them cancellable on repeat playthroughs so you arent forced to watch the same animation twice

I can probably add a way to speed up the animations if you want to skip. Implementing a proper skip is a bit tricky with how things are, but if scaling by 5X gets the job done, that'll probably be the way I go about it

Thanks for playing!

even allowing the player to exit being locked into the animation would be sufficient imo