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Quite ambitious for a game jam, since there are a surprising variety of enemies, encounters and traps in the game. In addition, the art is actually quite large with animated enemies!  The walking dice enemy was quite well animated.  SiThe game having a beginning and ending cutscene makes the game feel complete. That’s not easy this much done and congrats for making a complete package.  It's something to be proud of.

There are a few bits of feedback. I was not quite sure what the puzzle in the Choose wisely section is. And also there were a few other rooms where I wasn’t sure what the puzzle of the room was and ended up walking back.

Interesting concept, with randomized rooms. Actually kind of similar to my own game’s concept, so it was really interesting to see how another team tackled the concept.

I think for future jams, reducing sprite size or room size could help keep things more focused and allow you to better emphasize the things most important to the game. The scope of this game was actually quite ambitious. Although it may be possible to make a game of this scope, reducing it could help focus what you do have in the game a bit better.

  • For example, having fewer enemies may allow time for a unique attack animation, which could greatly help with the combat feel of the game.]

Bonus for surprising number of options in option menu