- Being able to test out the controls before the game starts in a safe environment is good game design.
- Also showing the controls in-game is quite nice.
- There is a bug where Baelz can still get hit by projectiles in the top row while she is in the middle row. Her hitbox may be a bit too big.
- Art generally looks good. However, more importantly, it's very consistent and fits together. I think that's a smart approach for a game jam.
- A win screen and win condition is automatically a big plus for me. However, it may be nice to have some way to tell how far along you are in the game. Like a timer countdown or some other UI element to know how close you are to completion. I actually didn’t know that the game had an ending until it suddenly happened.