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(+1)

Woah the mouse camera movement is WAY too sensitive. Even when I set my mouse down to literally the slowest movement setting it's still wildin out in game. This is nearly unplayable.

omg the text get shown sooooooo slooooooooow.

Typo: "witch needs to undersand" (understand)

Typo: "5 spirits out of many that lives here" (live)

The player gets caught on the pond rocks.

Typo: "Well i guess I" (capitalize both I's)

Cayenne reacted to my wood spirit but not my fire spirit.

I can jump and stick to walls.

Sorry I don't want to keep trying the platform jumps with the camera like this, it's making me feel sick.

Feels like there's a cute game in here somewhere but needs some polish.

camera movement is WAY too sensitive

Yeah, I became kinda blind with my experience in the game, good thing that this is brought up. Will work on the camera.

slooooooooow

It could actually be skipped by pressing E, probably needed to show it on UI and adjust typing speed ofc

all typos and engrish

Thanks for noticing that, would love someday to get someone to grammar proof my script.

Cayenne reacted to my wood spirit but not my fire spirit.

Right now she is giving unique dialogue for the last spirit that you collected or other interactions that are on the map. I could hold all that dialogue in list and then read next dialogue from that list, but I thought it could confuse the player with random dialogue about the spirit or interaction that happened "long" time ago.

I can jump and stick to walls.

I kinda know about that, not sure if I understand everything about colliders and rigidbody to fix it right now, will try tho.

Sorry I don't want to keep trying the platform jumps with the camera like this, it's making me feel sick.

That all right, you don't need to push yourself, but you could try it next DD :)

Good luck with your blood-sucking mayhem)