Models are nice and the premise may be interesting, but it's ruined by the camera. It's bad, especially for a collec-a-thon. My head started hurting after some time.
Can't say much else. I tried exploring a bit, but was afraid to touch the mouse due to camera. If you plan to keep on developing - please fix the camera.
Video Feedback: I didn't enjoy my experience playing this and had to quit after 4 minutes due to getting motion sickness. Hopefully the video can help direct you towards the next areas for improvement.
I am not sure, why that happened, it opens on the monitor that I opened exe file on. Right now working on my own settings menu, hopefully will find an answer.
sensitivity is too high
Yeah, I grew a bias by playing it too much that it was fine, thank you for pointing it out. It will be adjustable in the settings.
slow typing
Yeah, you can skip all the typing by pressing E, I really don't know why I am not showing it in UI and never even wrote it in the description. Will definitely speed the text.
Really early days
Yeah, kinda, its an old project that I want to polish, I would love to pour more time and love into this project, hopefully I would be more productive in upcoming months!
Invisible wall
It supposed to be glass shader, I hope to get to know them much better in the future, to not just take some code from the Ethernet.
Woah the mouse camera movement is WAY too sensitive. Even when I set my mouse down to literally the slowest movement setting it's still wildin out in game. This is nearly unplayable.
omg the text get shown sooooooo slooooooooow.
Typo: "witch needs to undersand" (understand)
Typo: "5 spirits out of many that lives here" (live)
The player gets caught on the pond rocks.
Typo: "Well i guess I" (capitalize both I's)
Cayenne reacted to my wood spirit but not my fire spirit.
I can jump and stick to walls.
Sorry I don't want to keep trying the platform jumps with the camera like this, it's making me feel sick.
Feels like there's a cute game in here somewhere but needs some polish.
Yeah, I became kinda blind with my experience in the game, good thing that this is brought up. Will work on the camera.
slooooooooow
It could actually be skipped by pressing E, probably needed to show it on UI and adjust typing speed ofc
all typos and engrish
Thanks for noticing that, would love someday to get someone to grammar proof my script.
Cayenne reacted to my wood spirit but not my fire spirit.
Right now she is giving unique dialogue for the last spirit that you collected or other interactions that are on the map. I could hold all that dialogue in list and then read next dialogue from that list, but I thought it could confuse the player with random dialogue about the spirit or interaction that happened "long" time ago.
I can jump and stick to walls.
I kinda know about that, not sure if I understand everything about colliders and rigidbody to fix it right now, will try tho.
Sorry I don't want to keep trying the platform jumps with the camera like this, it's making me feel sick.
That all right, you don't need to push yourself, but you could try it next DD :)
Gave it a quick try. Camera's pretty bad since you can't look up or down and the camera reacting to your movement and the mouse input at the same time can combine in ways that feel weird. I'd like some kind of drop shadow under the character to help with depth perception in the air.
The dialogue is pretty wonky since it's clearly not your first language, but I like the characters. Character designs are really good for how low-poly they are.
Right now camera is set to look at the player at all times, that was a bad idea, will look into that.
drop shadow under the character
Yeah, with the state of those platforms right now, it would definitely help the player :D
Character designs are really good for how low-poly they are
Thanks! Glad you liked them, I still would love to sometime pinch them a little bit. All the spirits models where made in a row and for some of them, it shows)
Thank you for you insights, will try to push myself to fix most of the junk before next DD. Good luck with your stuff mate!
If you press “escape” while in the settings menu, a second pause menu will appear, and the settings menu won’t go away until you re-open a new settings menu and close it.
Mouse sensitivity is crazy high.
There’s at least one pair of floating platforms that you’re supposed to jump between to go higher in the level that are slightly out of sync, which means if you miss the right time to use them, you have to wait until they’re close enough to being in sync again before the jump is even possible, which seems like it’ll be a long, long time.
The english is a little funny.
The music is cute. Animations are crude, but kind of charming.
Yeah, I don't reset anything after resuming the game, my bad.
Mouse sensitivity is crazy high.
Yeah, I definitely would need to look into my camera settings, I mostly used presets and because the only one that was playing my game was me, I got used to this sensitivity.
floating platforms
Funny thing, right now every platform is moving on it's own path, I tried to use Animator to sync them all, but then my player-to-platform snapping code broke, definitely would need to find alternative way to do this.
English, music, animations
Good thing is, it's only gonna be better from now on :) at least I hope so
Comments
Models are nice and the premise may be interesting, but it's ruined by the camera. It's bad, especially for a collec-a-thon. My head started hurting after some time.
Can't say much else. I tried exploring a bit, but was afraid to touch the mouse due to camera. If you plan to keep on developing - please fix the camera.
Than you, they are really basic, so I would love to polish them a bit. (
not sure they would look better)It will require some head scratching for me, but I hope I will manage.
Thank you for your feedback.
Good luck with your projects!
Video Feedback:
I didn't enjoy my experience playing this and had to quit after 4 minutes due to getting motion sickness. Hopefully the video can help direct you towards the next areas for improvement.
I am not sure, why that happened, it opens on the monitor that I opened exe file on. Right now working on my own settings menu, hopefully will find an answer.
Yeah, I grew a bias by playing it too much that it was fine, thank you for pointing it out. It will be adjustable in the settings.
Yeah, you can skip all the typing by pressing E, I really don't know why I am not showing it in UI and never even wrote it in the description. Will definitely speed the text.
Yeah, kinda, its an old project that I want to polish, I would love to pour more time and love into this project, hopefully I would be more productive in upcoming months!
It supposed to be glass shader, I hope to get to know them much better in the future, to not just take some code from the Ethernet.
It's all right, thank you for your feedback.
Good luck with your dungeon-healing game!
Woah the mouse camera movement is WAY too sensitive. Even when I set my mouse down to literally the slowest movement setting it's still wildin out in game. This is nearly unplayable.
omg the text get shown sooooooo slooooooooow.
Typo: "witch needs to undersand" (understand)
Typo: "5 spirits out of many that lives here" (live)
The player gets caught on the pond rocks.
Typo: "Well i guess I" (capitalize both I's)
Cayenne reacted to my wood spirit but not my fire spirit.
I can jump and stick to walls.
Sorry I don't want to keep trying the platform jumps with the camera like this, it's making me feel sick.
Feels like there's a cute game in here somewhere but needs some polish.
Yeah, I became kinda blind with my experience in the game, good thing that this is brought up. Will work on the camera.
It could actually be skipped by pressing E, probably needed to show it on UI
and adjust typing speed ofcThanks for noticing that, would love someday to get someone to grammar proof my script.
Right now she is giving unique dialogue for the last spirit that you collected or other interactions that are on the map. I could hold all that dialogue in list and then read next dialogue from that list, but I thought it could confuse the player with random dialogue about the spirit or interaction that happened "long" time ago.
I kinda know about that, not sure if I understand everything about colliders and rigidbody to fix it right now, will try tho.
That all right, you don't need to push yourself, but you could try it next DD :)
Good luck with your blood-sucking mayhem)
Gave it a quick try. Camera's pretty bad since you can't look up or down and the camera reacting to your movement and the mouse input at the same time can combine in ways that feel weird. I'd like some kind of drop shadow under the character to help with depth perception in the air.
The dialogue is pretty wonky since it's clearly not your first language, but I like the characters. Character designs are really good for how low-poly they are.
Right now camera is set to look at the player at all times, that was a bad idea, will look into that.
Yeah, with the state of those platforms right now, it would definitely help the player :D
Thanks! Glad you liked them, I still would love to sometime pinch them a little bit.
All the spirits models where made in a row and for some of them, it shows)
Thank you for you insights, will try to push myself to fix most of the junk before next DD.
Good luck with your stuff mate!
If you press “escape” while in the settings menu, a second pause menu will appear, and the settings menu won’t go away until you re-open a new settings menu and close it.
Mouse sensitivity is crazy high.
There’s at least one pair of floating platforms that you’re supposed to jump between to go higher in the level that are slightly out of sync, which means if you miss the right time to use them, you have to wait until they’re close enough to being in sync again before the jump is even possible, which seems like it’ll be a long, long time.
The english is a little funny.
The music is cute. Animations are crude, but kind of charming.
Yeah, I don't reset anything after resuming the game, my bad.
Yeah, I definitely would need to look into my camera settings, I mostly used presets and because the only one that was playing my game was me, I got used to this sensitivity.
Funny thing, right now every platform is moving on it's own path, I tried to use Animator to sync them all, but then my player-to-platform snapping code broke, definitely would need to find alternative way to do this.
Good thing is, it's only gonna be better from now on :)
at least I hope soThank you for your feedback, I appreciate it!