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(1 edit) (+1)

Couldn't finish it in an hour, so my feedback is based only on what I saw.

Things I liked about the game:

  • Compelling story & interesting characters
  • Good mystery game mechanics
  • Good use of the VX Ace BGM

Things I didn't like:

  • There appear to be skills that you can level up, but it's not clear whether I should be trying to grind a certain skill up somehow or become a generalist
  • I see I can buy items and I can sell items, but I'm not sure if I might be selling something that will be useful later
  • Stray pixels in the birds' map sprites are annoying

I may be rating at the hour mark, but I want to come back and see the game through to the end some day. It's quite good, especially considering it was made in a month. Were it not for the story being so HawkZombie-centric I would advocate this project be polished and made into a commercial release. Good job, Sith (Dora)!

Thank you. The only things you should be selling are the rings, earrings, necklaces, and bangles you can find. Those are just to make money. As for the skills, I simply ran out of space in their descriptions to tell which stat affects them. The best ones by far are Intelligence and Personality, with Strength being the third most-used. And yeah, I get the pixels being an annoyance. I stopped trying to edit the sprites after four hours with no success (the version of sprites I ended up with was the best one, too). I have no idea why they do that, they look fine in the character preview screens and I even read guides on resizing XP sprites. I had to move on in order to have enough time for making the rest of the game, and I just didn't have time to keep fixing it when everything was finished. Not an excuse, but I had to start prioritizing and I decided the sprites were... mildly passable. Thank you for the feedback, though. Part of me wants to lengthen it so it includes everything I cut out, but it really is a jam-specific game.