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(+1)

It needs work, but the concept is solid!

I like the whimsical setting and amusing sounds. In theory the mechanics could make for a pretty fun game, and the controls make sense.

Bonus points for not mentioning blindness even once!


Sadly, the lack of explanation of what general direction to head in, the large hitboxes on the dogs, and the absence of volume normalization for the snores make this game feel very unfair. I'm also not convinced that we always have a path to the door to be honest.

Footstep sounds and wall bumps (even subtle ones) would be very helpful as well.

I actually don't mind the limited amount of reaction time, but it would be good to cut the sounds to make sure the snore is always immediate after the step.


Over all a game that has promise!

Thank you so much for entering the jam! Hope to see you again next year. :)

(+1)

Thank you so much for your feedback, it is very useful!

I tried to normalize the sounds and cut them shorter (removing silence) to make them loop with mostly audible part but I agree, it still needs work. I also noticed (after submitting it) that adding a bump or dog sound a bit before waking them up as a warning would be nice.

I've been thinking about footsteps but was not sure if that would make it too "noisy" (as in too much happening at a time), but will rethink this!

There are no wall bumps just dogs all around :) and I promise all levels has a solution.

A kind of hint: when playing on keyboard or controller you move on a grid and you're not able to go from silence to waking up a dog in one step, there is always a step when you start hearing them and it is safe to be there and back up.

Thanks again, I am glad you played and liked it, I'll probably be here next year as well, but I can't promise anything :)