I made a post about this before, but what if the player loses hunger and stamina (maybe not hunger) when they get hurt.
Maybe even lose a maximum percentage of stamina (only being able to recover up to 50 points until the player uses a health kit).
I just think it would make situations like.. getting hurt in the middle of the forest at night, and now having to get back to the base without being able to run (or passing out because of hunger) much more interesting than simply save scumming all the time because the fear of dying from something silly like a prop glitching is real.