Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Day 5: Wow, a lot of progress has been made in the past 5 days. Which is good, because work this week will definitely slow down my progress. 

In terms of new things, we have sfx! Weird portal noises, error noises for trying to walk where you can't, walking noises, etc. The world is starting to feel a bit more alive.

I also did some bug fixing with my movement controls. You used to be able to input movements in rapid succession, leading to your character moonwalking or clipping out of bounds. I eventually fixed it by setting a timer everytime a movement is activated, and then all inputs during that time are stored rather than activating immediately. Then, once the movement and timer ends, if there is a stored input for moving, the character moves. Movement is a lot more fluid now.

Unfortunately, my friend that drifted across the screen in the background has to go. Turns out, if you have a full video playing in the background of your game, it does not run well in browser. So I have to think of an alternative for the background. Since the background was based off of Conway's Game of Life, which is just pixels that often move in patterns, I figure I can just draw the sprites frame by frame and have it loop while going across the screen. It would not look as cool, but the world would still feel alive, which is what I care about.

Next on my list of things to do is tile variation, which I am not looking forward to, as I do not like my pixel art. But it has to get done sooner or later.