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Thanks for the detailed feedback, it is much appreciated! We've been slowly working on the bugs, and we've since reduced a lot of the verbosity when moving around the different parts of the interface. This is actually our first real game project, and while we both are frontend devs, we don't have a lot of opportunities to do accessibility coding, so learning what is and isn't necessary in this jam has been super valuable!

We're definitely planning on working on this more (we have a whole laundry list of things we'd like to polish up after the jam ends), and we'll be excited to join for accessibility jams in the future!

(+1)

That's really great news! I'm happy to hear that you intend to stick with this! I'm also really glad that we could make you feel welcome enough to want to come back next year. Just participating is appreciated, given how niche this community is, but you guys managed to make a pretty good game as well, which is just a bonus.


And yes, verbosity is becoming more of an issue in front end as well, so it's really nice to have some front end devs learning about this in a more fun way. Allot of unnecessary alerts and redundant phrasing in menus. I think it's a problem that comes out of the best intentions at least, but I can't tell you how many times I've been driven off a website entirely when browsing on my iPhone because of a "this ad will end in..." "this ad will end in..." "this ad will end in..." alert that popped up every second of an auto playing video to interrupt my screen reader, making me want to screech in outrage and throw my phone out a window.