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JRJurman

25
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5
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A member registered Feb 21, 2023 · View creator page →

Creator of

Recent community posts

Neat little game, this is pretty fun!

This is super impressive! Love how cool this is.

This is super cool, great job!

A downloadable.zip is now available! Inside is an `index.html` file that you can open with your browser (even if you have no internet access) and it should work as expected!

This is really fun! Very good and clear use of audio. For other games, it's harder to get a sense of where things are, but the fact that this is just left-right makes it super easy to play.

We can certainly add that! It'll almost certainly still have to run in an HTML page (that's how the accessible text is presented), but no reason we can't provide that page to run on your local machine 😄 - we'll probably offer that once we've done more polish on the game (there are still a bunch of updates we want to do to the game after the voting period).

Just to clarify, is there any specific reason you want a downloadable version?

The voice acting was amazing, and all the sounds / music was very engrossing. Would have loved an initial description of the map (forest to the bottom right, town to the top-left, etc), but this was super neat and enjoyed hearing and playing!

Really liked the voices and characters here, but also struggled with the tutorial and some of the audio cues - would have been great to have some of the audio sounds in the game also be in the tutorial.

Super fun game, even though I don't play a bunch of audio games, the audio cues for the raindrops were super useful and didn't feel like just a substitute for the visuals. Still had difficulty figuring out exactly where to place the drum, so stronger audio cues would be valuable!

I also was unable to play the game, same error as others

All things considered, I could probably use a less powerful chess opponent 🤣

Thank you! This is our first big project in PICO 8, so we're happy it worked out well!

We leaned a lot here on built in screen readers working with the browser accessibility APIs, which let us avoid a lot of configuration we'd otherwise need to set up 😅

Thank you! There are some things (like the pause menu) that we couldn't quite tap into, but the basic mechanisms here we've made available for other people to build on, and hope that more accessible PICO 8 games can be made in the future!

Thanks for the detailed feedback, it is much appreciated! We've been slowly working on the bugs, and we've since reduced a lot of the verbosity when moving around the different parts of the interface. This is actually our first real game project, and while we both are frontend devs, we don't have a lot of opportunities to do accessibility coding, so learning what is and isn't necessary in this jam has been super valuable!

We're definitely planning on working on this more (we have a whole laundry list of things we'd like to polish up after the jam ends), and we'll be excited to join for accessibility jams in the future!

Thanks, we really enjoyed working in PICO 8, and were super happy that we could make something accessible in it 😄

Adding rules in game is definitely something we want to add in a future version, although squeezing it in to the tiny cart size might be its own challenge 🤣

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Thanks for you feedback! We've since added the game rules to the game page - getting them in the actual game was the dream, but ended up on the cutting room floor in the 11th hour 😅

I was having issues getting the voice capture to work correctly consistently - I was happy when I could move the pawn, but black took a really long time, and then it kept reading my pieces instead of letting me move my knight.

It would have been super valuable to have the listed pieces and codes (Alpha, Bravo, Charlie) on the screen. Really was excited to try playing chess with my voice (although I doubt that I could keep track of everything in my head if I was playing blind  😅

I played it with the visuals, and then tried again without looking at the screen and was amazed that I could do it!

Would be cool to have an in-game tutorial for the different sounds / effects, but I understand that's hard to fit in a jam.

Really loved the aesthetic, both in the sound and in the visuals, 10/10, this was an awesome game!

Theme is really great - it wasn't super obvious what to do / how to awaken people. Some kind of tutorial or explanation would have been awesome. Reading or making more obvious how many people were at each section also would have been nice!

Loved the narration and the theming here. It might be good to add some visuals (bubbles or ripples when operating successfully), but otherwise really awesome submission!

My high school teacher would be so disappointed in me, but this was super fun. Really enjoyed playing this one.

Only comment would be to keep the letter selection on the screen, and/or use 1, 2, 3, 4 instead of letters. Not that it was hard to pull the selection, but could have made it that much easier. 

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The narration is super nice! Like others, had trouble getting through the combat, but with some tweaking there, this would be really cool.

Update*: gave this another try with a nicer headset, and I actually started getting the hang of it 😄

Loved everything about this game, super cute and controls were easy to understand and use. Would have been great to be able to move faster, but other than that, I really enjoyed it!

Very cool concept for an audio based game, and the theme really shows in a lot of places! Agreed with some of the other comments that having a main menu before the game starts would be really nice. 

Also having a tutorial for the different sounds would have been awesome (although totally understand that that's hard to squeeze into a jam period). As someone who isn't super familiar with audio games, it was a little challenging to understand all of the queues, and when you were close enough to an object to grab it, but otherwise super cool, and great job!

Loved all the sound bytes, this is definitely something I would share with my friends as a challenge! Awesome job 👏