Neat little game, this is pretty fun!
JRJurman
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We can certainly add that! It'll almost certainly still have to run in an HTML page (that's how the accessible text is presented), but no reason we can't provide that page to run on your local machine 😄 - we'll probably offer that once we've done more polish on the game (there are still a bunch of updates we want to do to the game after the voting period).
Just to clarify, is there any specific reason you want a downloadable version?
Thanks for the detailed feedback, it is much appreciated! We've been slowly working on the bugs, and we've since reduced a lot of the verbosity when moving around the different parts of the interface. This is actually our first real game project, and while we both are frontend devs, we don't have a lot of opportunities to do accessibility coding, so learning what is and isn't necessary in this jam has been super valuable!
We're definitely planning on working on this more (we have a whole laundry list of things we'd like to polish up after the jam ends), and we'll be excited to join for accessibility jams in the future!
I was having issues getting the voice capture to work correctly consistently - I was happy when I could move the pawn, but black took a really long time, and then it kept reading my pieces instead of letting me move my knight.
It would have been super valuable to have the listed pieces and codes (Alpha, Bravo, Charlie) on the screen. Really was excited to try playing chess with my voice (although I doubt that I could keep track of everything in my head if I was playing blind 😅
I played it with the visuals, and then tried again without looking at the screen and was amazed that I could do it!
Would be cool to have an in-game tutorial for the different sounds / effects, but I understand that's hard to fit in a jam.
Really loved the aesthetic, both in the sound and in the visuals, 10/10, this was an awesome game!
My high school teacher would be so disappointed in me, but this was super fun. Really enjoyed playing this one.
Only comment would be to keep the letter selection on the screen, and/or use 1, 2, 3, 4 instead of letters. Not that it was hard to pull the selection, but could have made it that much easier.
Very cool concept for an audio based game, and the theme really shows in a lot of places! Agreed with some of the other comments that having a main menu before the game starts would be really nice.
Also having a tutorial for the different sounds would have been awesome (although totally understand that that's hard to squeeze into a jam period). As someone who isn't super familiar with audio games, it was a little challenging to understand all of the queues, and when you were close enough to an object to grab it, but otherwise super cool, and great job!