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The best way to solve the feet is to use a plugin to use the real idle motions from the generator. Because it has animations for idle, walks, runs as separate animations, normal rpg maker is using only the walk animation for the walk and idle. But the gen does have the normal idles so they can be used if you set it up. 

Thanks for your reply. I see the idle motions in the exported spritesheet, and I wonder which plugin should I select to use them. Gale’s character animation plugin seems not compatible with Visumz.

Have you got any recommendations for such a plugin?

https://hakuenstudio.itch.io/hakuen-studio-character-frames-for-rpg-maker this is one. Also Galv's plugins also have similar.