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(+1)

This game is pretty neat conceptually, but mechanically it could use some work.

The theme is interesting, and I really like that you took the time to sprinkle bits of lore and humor into a relatively simple game!

The controls are logical and the tutorial does a decent job explaining how the game works.

The music is catchy too!


The footstep sounds are unfortunately too quiet, so it is difficult to listen for them to stop in order to know when one is bumping a wall, which wastes time.

The phrasing in the tutorial is somewhat confusing, likely just do to a slight language difference.

When turning, the voice should just say the direction once and not again unless that same compass point is reached, so that the player can stay facing that direction without constantly hearing the voice. The pitch change is cool though, so please do keep that in.

Sometimes the gaps are very small and easy to miss.

The music track does not actually loop seamlessly.

The game over sound is a bit too loud I think.


Over all a pretty wacky and edgy game, which is fun. I really hope you come back again next year, because you definitely spiced up the jam with this one! 😄

(+1)

Yay! Thanks for your feedback! Definitely, it can be polished. I am pretty happy with it, as it is the 1st game I build with Godot 4 (2nd with Godot). Same as You, I think that the sound can be better balanced. I wanted to add some bump noises depending on the direction, which would help. Two more raycasters could have been added with different music tracks (pointing left and right), as if the overall music was being played by three different instruments, so the user could have got three different (but coordinated) sound inputs at once. Aaaanyway, thanks for giving it a chance!

Oooh! The different tracks idea would be awesome indeed!