Thank you for playing and reviewing, host of this jam. Very big thanks for streaming my game. I totally wish I could do more; had I not delayed too much and used my business at my univ as an excuse to slack off in July - although I totally had more than enough time in July to freaking finish an entire anime series. I would've finished the game had I managed my time better.
Yay! You understood my references to Gunnery Sergeant Hartmann and Bob Ross ^^ - there are also a huge ton of reference to some masterpiece works from Japan; tho I guess expecting people to understand those references would be a little bit much XP
As for the music I'm really glad you think highly of them. I composed them all myself - tho two of them are recycled from some that I composed months before this jam even appeared on itch.io feeds XD (the village and the "regular dungeon" theme if you're curious) - me an amateur composer, even composing a mediocre piece requires days or even weeks. Again tho, I really wish I could do more. I had actually composed the main menu theme; but ended up not making the main menu at all due to time constraint (the "Final Boss" theme uses the leitmotif of the supposed main menu theme). I really wish I could make unique theme for each of my dungeons; but again - bad time management
As for the gameplay many thanks for the critique. Now that at least three people have pointed out that the control is 'slippery' I know how major of a problem that is. My beta tester actually pointed that out but I thought it wouldn't be dynamic if it weren't slippery, tho I had increased the ground friction after that; seems that it's still too slippery. I will remember that for my future games.
P.S.: some trivia:
-Katzenreich is taken from "(die) Katze", the German word for cat
-Sobacca is taken from "sobaka/собакa", the Russian word for dog (I don't study Russian deeper than the alphabets tho so idk its noun gender in Russian)