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glad you enjoyed the feedback, i might as well give my piece of advice for the movement, try doing a high deceleration and a low acceleration, and a maximum speed, so if you want movement like sonic you can lower the acceleration so it takes some time to get up to max speed, but when you let go of the button you can add a high deceleration so the character can quickly break, maybe you already know this but in case you don't i suggest trying it, very handy method of movement, anyway i just hope you had fun

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All I need to do is actually to raise the friction number even higher. I think the acceleration is already appropriate for what's supposed to be gameplay-wise an action heavy platformer RPG. The problem is just the deceleration to give the player more precise and less slippery control