Day 6: So... what has been accomplished?
About the hints: they are now wavy! This actually took a lot of work, because I do not understand shaders, and Gamemaker only allows you to apply effects to certain layers/depths. I had it set up where depth changed with every move, so I had to do a lot of rearranging to make it work. I wanted to add a glow to the hints too, but any realistic glow effect made the game lag, so no glow. Maybe that will be a future polish issue.
I watched some tutorials and edited some tools from a previous project to add dialogue to my games! All the dialogue is stored in one big switch case statement (I know that it's ineffective, but I understand it, and I do not have enough dialogue for it to slow down my game).
I also got more inspiration for the story and atmosphere. Hopefully, I will have the story somewhat implemented for playtesters on day 7. In terms of environment, I am taking a lot of inspiration from Yume Nikki. I like how there are plenty of ways to interact with the environment, even if they have no gameplay effect. I want to do something similar in my game. ie Interacting with obstacles may play a weird noise and animation. This way, players can not only enjoy puzzles, but enjoy exploring the world as well.