We intend to continue working on this project, maybe turn it into full steam release. You can follow us in Twitter X, it's empty for now, but we will definitely post some devlogs there, including that mechanic
AUteam
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Thank you for playing! Idea behind door masking is pretty simple. As I mentioned in one of the jam submission comments - feature that is used here called "Stencil buffer". It's not unity exclusive, but exists in pretty much all rendering apis. Main idea is straightforward, but it took some time to figure out a way to make the effect work as it should have
The game has a vibe of a "prototype", rather than a complete game, but I guess it's still fun to those, who enjoy atmospheric horrors. It felt like P.T. in some parts of it, especially in coridor, but that's only my perspective, I believe.
It'll look even better after you get some time to finish and polish it. But for now, great job on the progress!
It is astonishing! The game looks amazing, plays very fast and lacks of boring parts! Some of the riddles startled me a bit, but then I thought to myself "think like someone who leaves in a dungeon and hates humans..." and I solved it in a moment!
Jokes aside, great job on this one, guys! I hope your porject will get the recognition it deserves!
Great game! Very nice audio and atmosphere, shooting felt juicy and satisfying.
I liked the idea of tracking targets based solely on their descriptions, but noticed that all targets look like baddies. After that the game lost some of its puzzle elements and became more of a timing fps. But in ganeral it feels completed and very polished, Good job!