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(+2)

Will rimming be put into the game? If so you could add hiding spots to get certain scenarios and the hiding spots could also be used for slowing down the hallucinations from the fear of the apocalypse and heal syahata either fully or overtime in the hiding spot. And maybe a monster if you stay in there for more than 10-15 seconds or so the monster in the hiding spot will put syahata into a downed state while also giving a significant amount of audio for the enemies around there to rape syahata.

I think that is a good idea but I will take constructive criticism as well.

Thanks for the suggestion, hallucination is a great idea o( ̄▽ ̄)d

(1 edit) (+2)

But what about hiding spots and a monster that lives in them? Hiding spots could be an overturned desks for school, boxes for the basement of school and broken boxes for sewer and the forested part of the game. Not all areas need hiding spots just some.

Also if you get audio based enemies the hiding spots could be used really well for those.

I have thought about hiding points, but I can't think of how to add them to the game, so I haven't done so yet. ヾ(•ω•`)o

(+1)

A way to start it could be a locker big enough to hold a person or two and use it's code for the other hiding spots, but you could use the locker concept as one of three hiding spots. The other hiding spots could be lockers, crates and in the shadows.  Two of the three could be a new enemy type called the mimic that can only attack if interacted with.