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Thanks for playing the game!

I thought of the game a bit as a risk assessment/resource management game, where the lantern time is used to encourage you to try to plot out paths that are shorter or less risky. 

I think a game where you have unlimited time to explore would be interesting. It would be more sandboxy in nature and exploration-focused rather then optimization focused. But it may end up being a pretty different kind of game with different pacing.