The game doesn't register my click very frequently. This makes releasing dash attacks unpredictable. In the meanwhile, you get peppered by enemy bullets. This game is trying to be skill based. If input is ignored without feedback, you fail in your design intent.
Because this is a 2D game in a 3D environment, the game suffers from the typical problem of it being difficult to determine what will hit and what won't. This makes the player feel like they're taking hit when they really shouldn't.
There are no invulnerability frames on hit. So many a time you can get killed by a row of bullets.
Graphics are decent, but the particle systems don't match the style of the rest.
The theme is only hit when the boss has the two snakes, one of the truthful the other one not. But in the end of the day, this is a gimmick, because which is which is random.
The menu music is only 8 bars long and doesn't loop properly. There's an audible click when it restarts. The combat music is even shorter (4 bars), but it does loop OK.
Viewing post in Plague of Trickery jam comments
There actually are invulnerability frames on hit. You cant take damage while either attacking or recoiling from an attack. So if you miss and attack you'll take damage, but otherwise you should bounce off and be relatively ok. thanks for feedback. Also the snakes arent random. The blue one always is truthful.