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Plague of Trickery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #341 | 3.111 | 3.111 |
Game Design | #381 | 2.889 | 2.889 |
Audio | #381 | 2.667 | 2.667 |
Fun | #396 | 2.778 | 2.778 |
Overall | #420 | 2.741 | 2.741 |
Innovation | #450 | 2.556 | 2.556 |
Theme | #567 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gosh is it possible to defeat the 3 boss in normal mode? I can't! >.< I don't wanna know how it is in Hard mode...
Managed to kill Hermes on the first run and Loki in my 3 try on normal mode.
I like it!
Okay I played the game again. I suppose you're referring to the text shown in the picture below. "One snake always lies, one snake always tells the truth" is a good hint. However, I had the same text each time with the Hermes enemy.
Before the enemy transforms into the snakes, he fires blue and pink balls, but I cannot figure out which ones do damage. They are also impossible to dodge when you're up close, which is necessary to attack him.
The color of his glowing eye is the color that hurts. Also you don't need to get close, you can hit him with your slash fine from either gaps or just from the second ring. Once again, I appreciate your feedback
You've got a decent menu with a volume slider (first one I've seen in this jam), particle effects on the sort, slow-mo attacks into mouse direction, light effects on projectiles and a complex collision detection. That's a lot of trickery.
The art of the characters and title screen is good (background not so much but ok) and you get to the action fast. This is also better than in most of the 50+ games i tried.
The technical difficulties (I think you have some kind of memory leak after dying) are annoying but for a short minute playthrough not blocking.
Great entry.
The game doesn't register my click very frequently. This makes releasing dash attacks unpredictable. In the meanwhile, you get peppered by enemy bullets. This game is trying to be skill based. If input is ignored without feedback, you fail in your design intent.
Because this is a 2D game in a 3D environment, the game suffers from the typical problem of it being difficult to determine what will hit and what won't. This makes the player feel like they're taking hit when they really shouldn't.
There are no invulnerability frames on hit. So many a time you can get killed by a row of bullets.
Graphics are decent, but the particle systems don't match the style of the rest.
The theme is only hit when the boss has the two snakes, one of the truthful the other one not. But in the end of the day, this is a gimmick, because which is which is random.
The menu music is only 8 bars long and doesn't loop properly. There's an audible click when it restarts. The combat music is even shorter (4 bars), but it does loop OK.
There actually are invulnerability frames on hit. You cant take damage while either attacking or recoiling from an attack. So if you miss and attack you'll take damage, but otherwise you should bounce off and be relatively ok. thanks for feedback. Also the snakes arent random. The blue one always is truthful.
I couldn't even beat the second boss (Hermes), even on easy; the game is just too difficult. I guess that you integrated the theme by having some enemy projectiles not do damage, but this does come at the cost of confusing the player and making the game more difficult.
Get gud kid. (JK) Easy mode lets u start with twice as much health as usual, and u gain alot more health per each attempt at a boss fight. The game is about reading the bosses that will try to trick u. Look at the hints at the beginningof each level and pay attention. The bosses are designed to be beatable, but hard. Otherwise its a bullet purgatory, not a bullet hel (<3)
What hints are you referring to? I never saw any hints.
Every time you enter a level there is text that appears at the bottom of the screen above the death counter. It cycles through a list of hints for the boss fight. Such as for the hermes fight: one snake always lies, one snake always tells the truth. That way during the second stage of the hermes fight you can figure out which one is telling the truth and use that to dodge their devestating attack.
A wonderful game. However, the style seems a little old-fashioned to me. The music is beautiful. Work on the game further! Good luck to you!
Thanks so much! I'm a programmer at heart (robotics major) so I tried my best with the art especially with the time constraint of the gamejam and school. I'm really happy with how everything turned out
I was really happy to see another bullet hell like game :D I love how your only means of defense is to attack it's really neat mechanically.
the cooldown on the slash was hard to predict sometimes, like I would go to slash and nothing would happen and then I'd get a bullet in the face.
I also loved the Loki fight, super hard (and that was playing on easy XD )
Very interesting concept! I would prefer for the player to have iFrame after get damaged so I don't just get insta killed by multiple bullets. But overall, great game!