Neat concept for a game, I think it has potential. Love the hat. Currently it lacks motivation to make profit, but I assume that will come later in development.
I had some issue with my controller at first. Steam will let you use the controller to move the mouse/keyboard, and somehow this meant all items would be picked up by twos, and the button legend in the corner always showed mouse/keyboard buttons unless a controller input was active.
Combat seemed fine I guess, though there's no motivation to choose anything over anything else. I really don't like the sprint button (why does he slow down first), and having to slide to get through the holes is both unintuitive and frustrating. Definitely the hardest part of the game.
I also found it a bit frustrating to set prices while haggling. I think you need to implement angle snapping on the controller so up/down movements aren't conflated with left/right. I missed which items I am selling vs buying, but that's on me.