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(+1)

Very nice entry!!!! This reminds me of those old ASCII games in image.

Died once but got the hang of it a little. I like the little houses. I couldn't figure out how to farm, but that's probably my fault because I was more focused on exploring, cutting down trees to place logs, and running away from enemies. I like the seemingly random generation of the world! (Not sure if it is, but I did load in in different places upon page reload, so wanted to mention this)

I was trying to figure out how to farm, but running away from enemies made it hard to sit and experiment with the controls. At first, I thought maybe the slime was a seed I could place (slime pet warrior might be an idea that could help stave off the high spawn rates), but after that didn't work, I couldn't figure out where to get seeds because the sales people were trying to sell me stuff in my own inventory I think? Or maybe I was selling to them?

I reached an error that stopped my game (code below) when I ate or used all the slime in my inventory.

Runtime Error Line 906 Tab D
EJ.name
Attempt to index field '?' (A nil value)
In D_Inventory Line 906 (Tab D)
In _Draw Line 175 (Tab D)
At Line 0 (Tab D

(+1)

Happy you enjoyed it! Sorry about the high spawn rates, I implemented the spawning mechanics last minute and didn't realize how bad it really was.  The slime was meant to act as a currency for the shopkeeper, but I didn't make it clear in game. And worse, the main farming mechanics were only accessible through the trader. I really like that slime pet idea and might be added it to a more finished version of the game I'm making outside the jam. Also thanks for the bug catch!