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(+1)

Incredibly fun! very simple concept that shows its strengths.
It's pretty good, though it could've used a bit more explanation and better pacing with save sections.

I'll also note that despite it's pretty much the only thing allowing me to continue; the lobotomized AI is a bit silly and it'd have been added next to just decks as a difficulty factor.

But overall, it was incredibly enjoyable and the style (outside of the characters) was pretty charming! Great work!

(+1)

which Bumpers did you end up using the most?

(+1)

The game was pretty good at getting me to change my deck to adapt, so I never ended up using any one for a long enough time or without wanting to replace it.

(+1)

Ya making the "ai" more complex would be nice. Now I have no idea how hard that is so take my comment with a grain of salt.

Also maybe make the oppenent able to 'Bump Up'? kinda unfair that the player can power up way past the other characters bumpers


(Also adding online multiplayer would make this game last forever but again I have no idea how to do that okaybye)

(+1)

Opponents beyond the Basement Guard can and will BUMP UP ;) How far did you get in the story?

(+1)

Not far (i think) Got stuck on the part where the 'high attack' and 'attack boost' guys are. When i came back today my progress was whipped :(

Ah, so you got to the Guards in the Warrior biome. That's about the point where semi strong Bumpers get introduced (e.g. SWORD SAINT). If you get to the end of that biome and beyond you'll see enemies making better choices and using BUMP UP. Hope you can get the data saving working somehow :)