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Played on windows. Seems like a really cool start to a game. It did feel intense and like I  as in danger, unlike some other similar games where you can take hit after hit, it punished me for being cocky or poorly performing a move. as others have said, the combat is fun and fluid, but I feel it could be a little bit more punchy. I think the sound plays a big part in this, it's just too quiet and soft at the moment, especially the punches. would love to hear it sound more visceral, like a beefsteak being slammed against a wall. 

My only other critiscism that stands out is the collisions are very buggy. Everytime I jumped, I fell through the floor, and when I died on a piece of geometry, I couldn't get up upon respawn and was trapped there until the enemies knocked me off. I'm guessing you're gonna build up the levels more, so its not really important. 

Oh yeah, and I would love if target was on middle mouse button, I think it's much more natural as you're not likely to be attacking when targeting, but you will be moving and need to keep your fingers on wasd.

Thank you for playing! I'm glad the central idea of the combat system shines through. SFX is hard (^__^);

Also thank you very much for the bug report on not getting back up, that hasn't happened to me in testing. I'll have to check if it's consistent. Which piece of geometry was it, do you remember?

Target on middle mouse is a good idea - matches up better with the game pad equivalent of R3, too. I was keeping it in reserve for a grab/throw system, but I guess putting that on the "use" key might make just as much sense. (in any case I really gotta get around to implementing re-bindable inputs)

I got stuck on the ramp right next to the spawn, although I seemed to fall through all of the geometry to some extent. If no one else experienced it then maybe it was just something to do with my game? Idk.

Falling through the ground a bit is a bug that's universal atm, but I can't get the character to get stuck in the knocked-down state after dying. I'll make a note of it though, I doubt it's exclusive to you.