Thank you for playing! I'm glad the central idea of the combat system shines through. SFX is hard (^__^);
Also thank you very much for the bug report on not getting back up, that hasn't happened to me in testing. I'll have to check if it's consistent. Which piece of geometry was it, do you remember?
Target on middle mouse is a good idea - matches up better with the game pad equivalent of R3, too. I was keeping it in reserve for a grab/throw system, but I guess putting that on the "use" key might make just as much sense. (in any case I really gotta get around to implementing re-bindable inputs)