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(3 edits)

I played your game for half an hour. It's very cute and interesting! Here is what I thought about it.

GAME MECHANICS

  • The game mechanics are pretty neat. Not so many RPG got to explore social skills instead of just slashing monsters. Maybe some games like Mother or Undertale inspired you?
  • I didn't understand why dark characters appear when I click on a building door. And why the screen goes black when I get close to them. I even got stuck with the black screen, nothing happened after, had to restart the game. Intentional?

STORY/NARRATIVE

  • Every fake quest is very funny and entertaining to read. But there is not enough of them, felt like maybe 5 total? It should be simple to add 20 more to avoid redundancy.
  • Seemed like there was only 2 types of trustful quests (the pub investigation one, and the fedex one). Was this redundancy intentional?

NAVIGATION

  • I liked the small town, because in RPG games, it's easy to make vastly empty world that are boring to navigate through. In your game, the scale is just right and feels good.
  • Is the mini-map actually useful? It doesn't show much more than the game screen.
  • The black square marker is confusing if you don't already know its purpose.

ART

  • Nice minimalist design. But did you make everything yourself? It feels like some tiles, like the trees, are just imported from the Unity package. The game jam instructions required to do everything from scratch.
  • The guard is to similar to other NPCs. His design should feel like a boss. Someone special.

THEME

  • To my eyes, you're one of the few projets that interpreted the game jam theme in an interesting way. The game itself is not a troll, the mechanics are actually built around the truth/lie trope.

wow ok many things to answer

1)I am not sure about the dark screen and (stuck there?), But the dark screen is when fake missions are accepted, and on life is removed, I got a suggestion to add text representation of what happened as it was hard to figure out, I have improved ot in that aspect

2) The quests agreed were very little, had to work on other aspects if the game aswell, believe it or not the dialogues and quests were coded last hour of the submission, adding more quests is what I am working on currently.

3) The mini map in this state is utterly useless, but I had to implement it, I had an Idea of using it like GTA, but couldn't complete it in time, I added recently NPC location and zoomed out the map a little. The sqaure was unfortunately my lack of understanding of rotation, I had a pointing arrow initially thought of using but I couldn't figure out the rotation of it, in my current state I figured out the rotation and are working great!

4) The assets (game art) are made my me from scratch, even the trees I am glad it feels like something from unity store, it boosts my confidence about my art :D

5) Interesting point on guard... I'll update that character to look like a boss.

PS did you complete lying to guard and entered the cave? Cause I feel thats the main point of the game... Thanks for this in detail feedback :)

(2 edits) (+1)

I was going to level up enough to see the guard (by the way, the connection between the full gauge and being able to lie to the guard is unclear. Had to read your text tutorial to understand that part), but the game got stuck on a black screen.

I reloaded it, tried to get further, but on a second play the gauge feels an eternity to fill xD. After that I read your spoilers of the end.

So you did all the art yourself, wow, very good job!