I played your game for half an hour. It's very cute and interesting! Here is what I thought about it.
GAME MECHANICS
- The game mechanics are pretty neat. Not so many RPG got to explore social skills instead of just slashing monsters. Maybe some games like Mother or Undertale inspired you?
- I didn't understand why dark characters appear when I click on a building door. And why the screen goes black when I get close to them. I even got stuck with the black screen, nothing happened after, had to restart the game. Intentional?
STORY/NARRATIVE
- Every fake quest is very funny and entertaining to read. But there is not enough of them, felt like maybe 5 total? It should be simple to add 20 more to avoid redundancy.
- Seemed like there was only 2 types of trustful quests (the pub investigation one, and the fedex one). Was this redundancy intentional?
NAVIGATION
- I liked the small town, because in RPG games, it's easy to make vastly empty world that are boring to navigate through. In your game, the scale is just right and feels good.
- Is the mini-map actually useful? It doesn't show much more than the game screen.
- The black square marker is confusing if you don't already know its purpose.
ART
- Nice minimalist design. But did you make everything yourself? It feels like some tiles, like the trees, are just imported from the Unity package. The game jam instructions required to do everything from scratch.
- The guard is to similar to other NPCs. His design should feel like a boss. Someone special.
THEME
- To my eyes, you're one of the few projets that interpreted the game jam theme in an interesting way. The game itself is not a troll, the mechanics are actually built around the truth/lie trope.