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wow ok many things to answer

1)I am not sure about the dark screen and (stuck there?), But the dark screen is when fake missions are accepted, and on life is removed, I got a suggestion to add text representation of what happened as it was hard to figure out, I have improved ot in that aspect

2) The quests agreed were very little, had to work on other aspects if the game aswell, believe it or not the dialogues and quests were coded last hour of the submission, adding more quests is what I am working on currently.

3) The mini map in this state is utterly useless, but I had to implement it, I had an Idea of using it like GTA, but couldn't complete it in time, I added recently NPC location and zoomed out the map a little. The sqaure was unfortunately my lack of understanding of rotation, I had a pointing arrow initially thought of using but I couldn't figure out the rotation of it, in my current state I figured out the rotation and are working great!

4) The assets (game art) are made my me from scratch, even the trees I am glad it feels like something from unity store, it boosts my confidence about my art :D

5) Interesting point on guard... I'll update that character to look like a boss.

PS did you complete lying to guard and entered the cave? Cause I feel thats the main point of the game... Thanks for this in detail feedback :)

(2 edits) (+1)

I was going to level up enough to see the guard (by the way, the connection between the full gauge and being able to lie to the guard is unclear. Had to read your text tutorial to understand that part), but the game got stuck on a black screen.

I reloaded it, tried to get further, but on a second play the gauge feels an eternity to fill xD. After that I read your spoilers of the end.

So you did all the art yourself, wow, very good job!