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(+1)

Great graphics, catchy music. I love your interpretation of "human resources"--makes much more sense than the traditional definition. :) The resource collection and building system is impressively sophisticated, and the writing is humorous and fun.

Note a minor bug: After ending a dialog with the tutorial character, I would get his last line one more time before I was able to start a new dialog with him.

I loved all the different kinds of contextual actions. However, I am not sure that the arrow keys are the best choice for the action controls. They are a little out of the way on some keyboards.

Lastly, this might be just me, but it took me a while to figure out that "BACK" was short for "Backspace." :)

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Thanks for playing our game, super glad to hear you enjoyed it!

Good catch with that bug, it's fixed in our latest version, along with some pretty major balancing issues (all traits applied only to blood collection, and collection got faster every second lol) We also changed the exit build to Q (backspace still works though) because you're not the only one who took a while to figure it out ;) Sorry to hear about the control scheme though, we're not sure what would be best for the 4 options but we'll keep that in mind for the future.

You could consider I, J, K, and L. Those are the mirror positions of W, A, S, and D.

This is what Blasphemous does and I think it works really well. Just a thought.

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Keyboard controls for action-y games will forever be the bane of my existence!

On the last game jam, we tried  IJKL after switching from IJOK. With each choice, reviewers  each wanted the opposite or they wanted the arrow keys.

...Time to make a script with all 3 options ready out of the box :P


Oh, and thanks for checking it out!

Multiple sets of responsive keys is also an option (as long as they don't overlap)!

In a commercial game, the correct answer is "keys must be remappable," but in a jam game, I don't think it's worth the time investment.