I think the player can get stuck if you do this
I really wish you could walk through it instead
Well, actually, now that I think of it properly, it shouldn't be too hard to do this. Maybe not with the prompt for now, I can start by allowing two entities in the same cell (player and item). I'll see what I can do
btw, if you want me to test the game any time let me know.
Oh, thank you for the kind offer, I can certainly use it one day!
I think it would be more obvious if it said "uh oh, you misread something" because it's no longer a probability
My reasoning for not telling this directly was that the character can't tell whether they read the scroll properly or not. The game kinda says "well, shit happened - maybe cause you misread something, maybe cause it was just an ass scroll, who knows". Its the player who should conclude, based on the end result, if the action was a success. But I'll think more about this wording
so the hoarder will eventually be allowed to exist. I think this could change gameplay drastically, so it would be interesting to see the result
That's not 100% decided yet, only a possibility
Here are my outdated abandoned music playlists
Thanks for this, I only listened to a couple of tracks so far, but I like what I hear xD. My goal is to use the music composed specifically for the game in the final version, but to achieve that I have to make a lot of planning to give the composer clear requirements, which I struggle with as I'm not particularly versed in this field. So your playlists are a great sourse of inspiration!