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(2 edits) (+1)

Great, best of luck in working on the game and I am glad you are looking into fixing the issues and taking the suggestions! The one about the failed scroll can also be solved if the game told you about how a scroll may not work if you misread it! Like a person or a book in a library, "make sure to read scrolls properly!" "careful reading random scroll you find lying around" maybe there are other paths you can take too, but you know if the character also doesn't know it shouldn't be called "scroll of regeneration" (unless the character is that stupid that they knowledge the title of the scroll and decided to ignore it, definetely a possibility). This could be more complicated though if the titles are adaptive, since it would at first say "scroll of death" and once the character reaches a higher intelligence stat after reading it would have to say "scroll of regeneration".

I just rambled off there into a train of thought :P I didn't mean it as a feature suggestion I guess but you can do that if you want to. I think scrolls work fine as they are now, even if it's not evident and I never found out on my own it's just another layer of difficulty and learning curve to the game, and like I said there's many different ways to communicate that better if you want to make it easier to understand

I am very glad the music serves as inspiration. I'll definetely post a song in the comments here if I feel like it clicked perfectly while I am playing.