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Well, here’s hoping it is helpful for you! …oh boy, the Magnum Opus is hard to describe. I’ve called it “an abusive agnostic romance with God,” which covers a lot of the thematic material despite how flippant it sounds; in terms of genre, there’s a lot of writing and will be more, and it roughly splits into poetry, very fictionalized magical realist memoir, and fantasy novel, and I’m turning it all into a gamelike thing.

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So, if I'm understanding correctly, will it cover the complex relationship between a person becoming more and more agnostic and God?

Kind of! I mean the work itself is agnostic: it’s about someone who’s sort of a mystic (the fantasy world basically is God in a metaphor) but there are a lot of questions about how real her experiences/intuitions/whatever are (or in what sense they’re real), and what that means either way

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Could be interesting, what has been stopping your progress from being smooth?

Eh, it’s just that I have really ambitious ideas of what I want it to be like so sometimes it’s overwhelming to work on

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Would splitting it up into multiple sections work? Focus on one standalone piece at a time and then combine it all together.

Kinda doing that, yeah!

What technology are you using?

Plainest web tech you can get, practically: html, css, vanilla js. What do you use?

Depends on the project. For this one I'm using Blockly to generate Javascript and put html stuff around it. I originally used Batari Basic for Atari games, and then most of the games I made were with Google Web Designer. I do remember you mentioned somewhere something about using Unity eventually, so is that still on the table or not anymore?