Thank you for playing, and the feedback! Nice to have some brutal honesty.
I'm not feeling this music. Sounds a bit cheap.
Fair enough, I'm also not satisfied. Just haven't got the inspiration to make something better recently.
But my controller isn't working at all. [...] UPDATE: It seems to work now and I think it's because I unplugged my steering wheel controller.
Sorry about that, I believe Godot defaults controller inputs to 'port 0', so if the steering wheel was plugged in it may have used port 0. I believe I can change it to 'any port' and it'll work fine. Though that may also cause problems. I might be able to detect which port is currently used, and then update the inputs accordingly.
The color difference between a selected UI element and an unselected one is too subtle.
Will definitely work on that. I'm not sure still if I'll just do colors/outlines, or if I'll use use a RPG style pointer or crosshair. That should be improved by next time.
If I had the shop open all day, why does it say "End the day early"? It's not early.
lol, I knew someone was gonna catch that. Same goes for all the other small details. Will sort it out.
Various issues with bargaining.
I really need to make a proper interactive tutorial, it's tough otherwise to understand all the systems. It's even worse because of the time limit. Thanks for bearing with it.
I'm having trouble figuring out if I'm running this business well...
I'll be adding a graph that tracks liquid cash, assets(potential value), and the amount needed to pay the contract by the end of the time period. From there, I can create informed responses such as, 'on track', 'investing in assets', 'surplus and ahead of schedule', that sort of thing.
What's the point of the broom sweeping mechanic?
It's one of several to be added features, the idea is that it incentivizes moving around while the shop is open, and 'realism' for fun. Right now, the dirt will drain the customer patience faster.
That's the brunt of it. Thanks again.