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(+1)

sorry, I'm not feeling this music. Sounds a bit cheap.

Who puts decimal places in their loading percent! It's 53.73% done, might not have time to grab a beer!

Nice art. Refreshing to see something not anime styled.

You auto-switch between showing keyboard controls and gamepad controls when I use the gamepad, nice detail that most indies don't bother with.

But my controller isn't working at all. The game obviously knows it's there because the UI switches, but none of the inputs work. UPDATE: It seems to work now and I think it's because I unplugged my steering wheel controller.

What is West's pocket watch doing? How is it hanging like that at an angle to the chain?

The color difference between a selected UI element and an unselected one is too subtle.

You should hide the mouse cursor when I'm playing since it doesn't do anything.

When Ether walks up against the wall, she partially goes into it.

Well I said it's not anime styled but they speak Japanese apparently!

I was trying to take in the selling screen for the first time, and I didn't realize there was a "patience" counter until it was almost out. So I tried to make sales as quick as I could. It seems that once one customer's patience is low, they all are? I thought it would reset per customer. Edit: I understand now that they run out of patience when they stand in line.

West was telling me something about that chest but I've completely forgotten already.

If I had the shop open all day, why does it say "End the day early"? It's not early.

Pomao :3

The sprint seems to come in in a laggy way.

Second day I had a lot of sales go bad. One of them I was selling something for 1 cent and the customer was offended at the price. It literally can't go lower! Edit: I now see that the price is in dollars and cents. The way that the "cent" label was placed it looked like the whole price was in cents. I was thinking old wild west pre-inflation prices.

A lot of these bad sales were at 100% markup so I guess I have to take market flucuations into account? But I don't see why a customer would be offended at a price if the price is only bad because of market fluctuations.

"Open the shop" should be removed from the menu or grayed out if I'm done for the day.

I don't understand what the time lengths for opening my shop do.

What puts items in the Investments column? Were those the ones that customers threw and broke? Edit: Oh wow I only just realized I was buying stuff from them sometimes. That changes everything.

What's the point of the broom sweeping mechanic?

It's kind of annoying having to do this dungeon repeatedly since there's no content.

Why am I whiffing all the time with magic?

Sometimes the detection of what part of the table I'm looking at seems buggy.

I'm having trouble figuring out if I'm running this business well, sometimes the "perfect" amount for selling is 60% markup, is this good business practice selling at this markup? Should I stash them until their value goes up?

It seems like the Shop Performance Overview isn't looking long term. Say I bought some nice items so I've done more investments that day. The Cash Flow could be grim but I've acquired nice merchandise. That's not a bad day.

In the newspaper this morning, there's two conflicting reports on the food supply.

Seems like a promising start to the game. I wish I could understand better if I'm running the shop well or not.

(+1)

Thank you for playing, and the feedback! Nice to have some brutal honesty.

I'm not feeling this music. Sounds a bit cheap.

Fair enough, I'm also not satisfied. Just haven't got the inspiration to make something better recently.

But my controller isn't working at all. [...] UPDATE: It seems to work now and I think it's because I unplugged my steering wheel controller.

Sorry about that, I believe Godot defaults controller inputs to 'port 0', so if the steering wheel was plugged in it may have used port 0. I believe I can change it to 'any port' and it'll work fine. Though that may also cause problems. I might be able to detect which port is currently used, and then update the inputs accordingly. 

The color difference between a selected UI element and an unselected one is too subtle.

Will definitely work on that. I'm not sure still if I'll just do colors/outlines, or if I'll use use a RPG style pointer or crosshair. That should be improved by next time.

If I had the shop open all day, why does it say "End the day early"? It's not early.

lol, I knew someone was gonna catch that. Same goes for all the other small details. Will sort it out.

Various issues with bargaining.

I really need to make a proper interactive tutorial, it's tough otherwise to understand all the systems. It's even worse because of the time limit. Thanks for bearing with it.

I'm having trouble figuring out if I'm running this business well...

I'll be adding a graph that tracks liquid cash, assets(potential value), and the amount needed to pay the contract by the end of the time period. From there, I can create informed responses such as, 'on track', 'investing in assets', 'surplus and ahead of schedule', that sort of thing. 

What's the point of the broom sweeping mechanic?

It's one of several to be added features, the idea is that it incentivizes moving around while the shop is open, and 'realism' for fun. Right now, the dirt will drain the customer patience faster.

That's the brunt of it. Thanks again.