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(+1)

Thanks for trying it out again. Lots of compliments, so I must be on the right track!

Mouselook feels like there’s maybe some acceleration on it?

Virtually everyone has been complaining about this, I dev on Linux with mouse acceleration disabled at the OS level so I never notice. Rather than puzzling my way through getting raw input working with the OS APIs, I’m just going to switch to using GLFW at some point to handle it.