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The "fear of every button" experience is exciting and funny the first one or maximum two times you press it. But afterwards it just gets tedious, because you already know what you have to do. I had a similar idea for our game, because I was the programmer and game designer. We have multiple levels and my idea was to only let the player spawn at the start, but during testing we found out that this is not a good idea, especially if people are not good at platforming. I started to put one additional respawn point somewhere in the middle of the level, but ultimately putting many more in there and I think that was good decision which help make the game feel more fun and not to tedious if you have to repeat parts you can perform with closed eyes :D

Just some thoughts from my side ;)

Yeah, I agree. Will think more carefully about that in the future. :)