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Ok, WOW. I absolutely loved this game. So glad to have found and played it. It took me a few times restarting before I realized that each run through added on to the other. Super interesting and cool. I also absolutely ADORE dragons, so obviously I loved this game for (SPOILER) allowing me to not kill this one.

Glad you got so much out of it. The dragon was the idea at the core of the whole project!

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Certainly agree with this person here, I love dragons so I'm glad for the change we could make.

It'd be intriguing to see a sequel with more hijinx  🤔

I've had that thought too, in recent days! I made this during the school year, right before midterms, so I didn't have time to flesh out the skeleton of the story as much as I would've liked. I'm working on an update for ESCAPE in my spare time, one that includes a combat system, fuller story, and more messing around with the idea of (Spoiler) iterations and loops (/Spoiler) that set Twine apart as a medium. Something to make it feel more like a text-based RPG than a demo.

Now, it hasn't evaded my notice that Look Closer tends to be more popular than ESCAPE (and everything else I've done solo put together), so I've been setting aside some ideas for a similar Look Closer expansion as I go. If I can teach myself enough of the Twine script to make a go of it, I'd love to build out more options for applying the "look closer" mechanic at players' discretion. Make it more of a puzzle and less of a "figure out how it works and then it becomes an instant fix for everything."  Develop the mechanic as a sort of character in its own right, one that can grow and change with player creativity.

Can't promise anything in the near term, but I'm already amassing ideas for someday~

...and when that 'someday' comes, there will be dragons. More dragons.