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It may be a VRAM issue on your card. Feraline weirdly requires a few gigs of VRAM due to how Godot compresses textures, and the textures (characters, background, etc) are very high resolution.


Are these the only errors you receive before the game crashes? Neither of those are problematic errors.

(+1)

I thought  it was a RAM issue reading the log, actually my GPU only has 1GB of vram so it's probably that the reason why it just stop working, the graphics card can handle the "static" image but when an animation starts it just overload the vram, Luckily I was able to try the game out on my phone so it's not a big problem 

I'm glad you were able to get it working. I may be able to make a low VRAM build for the game (would have a much higher file size), but I'm still not sure if it would be lower than 1GB.