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What a delightful little game! I'm a huge fan of the board game Formula D which this is based on, so I was absolutely thrilled when I saw the concept, and I absolutely could not stop playing until I'd beaten it. It'd be really interesting to see this concept expanded! The "exploration mode" you go into when you lose a race makes me imagine a game with a procedurally-generated "world map" based on interconnecting highways, where you can find enemies to challenge (or who would challenge you, like a hostile Nethack enemy) with some amount of reward/penalty attached to the race. Add that to the concept you mentioned about upgrading your car's gear dice and that's the start of a really interesting adventure game!

Thanks for playing! Yeah originally I wanted expore mode to be the default and 2 or 3 grunt races before the boss race which would open up an exit tile that connected the maps instead of just loading the next level. And upgrades, tuning, and boost or brake dice items. But it had to be cut for 7drl at least.