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devonsoft

16
Posts
2
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8
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16
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A member registered Jun 12, 2016 · View creator page →

Creator of

Recent community posts

Really good use of color and style, perfect retro future vibes. Naming very fun and got me into the setting.

Very good music, sound effects and balance. Kept wanting to try again. Great implementation of multiplayer souls-style.

Incredible art and very smooth gameplay. Intensity goes hard.

Great art and idea. Got a little bored as levels seemed to last a long time without much challenge but the mechanic is very unique for a roguelike and very well implemented.

This is great, async multiplayer v fun idea. The music and sound effects add so much, very vibes dungeon synth and those door sounds bring me back to daggerfall!

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Really fun use of the old smiley ascii to have fins and a tail. Love the watery abyss and lovecraftian doom. OMG Q and Z are 3D movement!

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Thanks for playing! Yeah, it's a bit confusing sometimes losing HP cuz its based on your speed roll not your moves left like in Formula D and things like the stopping behind a car taking damage only show up in the log after the fact, and race progress calculated only each "round" so if you get ahead of a car you're not really ahead because they haven't moved yet since you went first in the turn order!

Thanks for playing! Yeah originally I wanted expore mode to be the default and 2 or 3 grunt races before the boss race which would open up an exit tile that connected the maps instead of just loading the next level. And upgrades, tuning, and boost or brake dice items. But it had to be cut for 7drl at least.

That's a great idea, shouldn't be too hard to display in an update. Thanks for playing!

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this is a really cool prototype would love to see it in a full-game. the elevation parts really added a lot. (wow,  I also made a less ambitious car racing 7drl where turns have speed limits that hurt you!).

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There's also this tool which I don't know much about, and is certainly not supported by steam or itch so use at your own risk, but it does appear to work if you search for a mod and input the id# of the mod https://steamworkshopdownloader.io/

(the id# is in the link to the mod if you click on them here https://steamcommunity.com/app/224480/workshop/  

just put the mods in the workshop folder in the game's directory (they can stay in the zip)

There's a few mods available here:

mega.co.nz/#!3QcnAbwD!UlAsIhVPdh-Cr3Aeflpiv-M06YdTSPU6yOq4fOSCtUE
mega.co.nz/#!FZVCwA4b!GCSv2FW1yFv4KeCXe6S3hnr0A_hJUt_VbUvlkyyTkQI

from:

https://www.gog.com/forum/octodad_dadliest_catch/a_howto_on_custom_levels_in_the_gog_version_of_octodad

windows version is at 1.2 if you download it, but the mac version has later mac specific updates because osx keeps breaking backwards compatibility with 32-bit apps and unsigned apps unlike windows.

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I'll have an update soon to fix our sound library that apple is blocking on macOS 10.15. For now you can use this method to get rid of the error and run the game on macOS.  https://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/ open terminal and go to cd /Applications, then type xattr -cr “Octodad Dadliest Catch.app” 

or follow this video:

https://www.youtube.com/watch?v=6fqzb4qpgcs&feature=youtu.be

Thanks for letting us know. I will update the app again to fix our sound library that apple is blocking. For now you can use this method to get rid of the error and run the game. I assure you there is no malware the sound library is just not signed, but I understand if you want to wait: https://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/ terminal from /Applications: xattr -cr “Octodad Dadliest Catch.app”