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(+1)

thanks for the kind words. I tried to hyper-condense a lot of tropes in here, so you end up with glass cannon wizards and unstoppable warriors and....normie burglars just trying to make a buck. I agree the resting to heal thing is kinda lame. Maybe surviving lethal situations gives participants tokens to spend on a "boons or follies" chart where they can heal or push their luck. I like minigames.

The 1hp Wizard who dies upon casting their first spell is my favorite class. You have to squeeze every drop out of your wizardly goofitude until you attain enough prestige to use your own spells. Destined for greatness.

If trope reinforcement was your goal, you've knocked it out of the park.

This looks like a ton of fun and I wouldn't hesitate to run it.