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An excellent game! It feels more like a puzzle, but both the movement and the atmosphere of the game are typical of a roguelike. Unless I have overlooked it, I haven't noticed the procgen component in the game, although I understand that it's complex to apply it in this type of games with puzzles and story.

I must highlight the artistic section, as you have not only managed to create a fun game, but you have also been able to give it your personal touch with these graphics that you have made. They seem to me to be the best and most remarkable aspect of this game.

I really liked the gameplay and the style of the game, the puzzles are well understood, and the mechanics of stopping time or rewinding fit perfectly. My congratulations on having been able to capture an original idea, design each puzzle, and on top of that, spend time on the graphical section. Congratulations and well done on your work!

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Thank you for the comment, I'm glad you liked the game! It's good to know that you found the puzzles understandable :)

The procgen aspect is in the layout of the dungeon, which is randomly generated each run (using puzzle pieces I've designed).

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Oh, so you made prefab puzzles and then arranged them randomly in each run! fantastic! I'd probably figure that out in a second run. Congratulations on your project!

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Yeah, that's right! :D Thanks for playing the game and for the kind words!