Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey there! I just got done testing this title!

My feedback is somewhat negative, but I do really like the presentation and vibes of the game, and I find the combat promising. If you'd like to see my full playthrough notes,I've made a Google Doc for you!


Overall, my biggest recommendation would be to trim the fat. This game has a very nice presentation, and generally the vibes are great. I get what it’s going for, but this intro is going to lose players extremely quickly if it doesn’t introduce a good reason to keep their engagement. It already opens with a deluge of settings for the player, most of which should just be put in an options menu for the player to use on their own time. The prologue chapter had a lot of downtime in Lady Helen outwitting the guards and doing a bunch of attacks on them, guards walking around looking for her, and generally none of it was really necessary to the actual important parts of the game (the gameplay and story). After the prologue, the game starts with you needing to roam around your house picking up various items, and after that you have to explore an enormous school and do another lengthy tutorial fight, all without really being given a reason to care about the plot, characters, or gameplay. Even for a slower burn game, players should be given a reason to care so they can get through the slower parts with anticipation for bigger moments, rather than just waiting for the game to start.

Overall Fun: 2 / 5 - I think it’s likely got potential in the mechanics department. The ability to switch weapons and interrupt enemies sounds extremely engaging. Unfortunately, the extremely slow intro whittled away at my patience, and after a half hour without any interesting gameplay I finally decided to call it quits.

Art/Graphics: 4 / 5 - Outside the custom artwork which is pretty appealing but so far used very sparingly, the graphics are just ordinary RTP. This is above average presentation for this engine however, with custom backgrounds on the menus, and special tiles created for certain locations. It’s clear a lot of work went into the presentation here, so while I would normally give an RTP heavy game a 3 for being “good enough”, the clear effort that went into how the game looks despite the prefab assets deserves an extra point.

Controls/UI: 3 / 5 - It functions just fine. I don’t really see any particular areas where it’s especially bad, but overall the presentation is very cluttered and could use some cleaning up (e.g. all the settings at the start of the game, or the menus inside menus inside menus all over the pause screen). It’s good enough but could definitely be cleaned up.

Music/Sound: 3 / 5 - It’s mostly ordinary and generic sound. Nothing stuck out to me as especially bad nor good, other than the school theme having a very pleasant atmosphere and getting stuck in my head. It’s perfectly functional but nothing special.

(+2)

I have just finished reading your review and playthrough notes.
Thank you for taking the time to share your full experience as you may imagine it is pretty hard getting comprehensive feedback from people who drop the game quickly. One thing that surprised me a lot was that you felt stuck... in the starting room? It is a first time for me, so I would love to know how it happened. 🧚 I got the impression you felt obligated to search the whole room looking for something, so my question would be, what gave you this sentiment?

So, of course my first instinct was to interact with the large crystal in the room,  to which I got a message that I was forgetting something. Then when I try to leave the room, I got the same message. Grabbed the sword, got the same message. At this point I started looking for anything sparkling, so I went and interacted with a couple objects, and couldn't get the money on the counter because I was a little unclear that you need to interact with the paper tile in front of the desk (I'm not entirely sure why that's even there) before getting the money, and after this I tried interacting with the crystal again figuring it was probably where I'm supposed to go, and still got the same message. At this point I interacted with basically every tile in the bedroom before finally leaving down the stairs instead.

(+2)

Oh, you thought the teleporter crystal was the way to go instead of the stairs?
I guess I could remove the "Angel is about to use the teleportation crystal, but she feels like she forgot someone..." text and put directly the "Due to the breakfast rush, the teleporters are currently overloaded." dialogue as the teleporters can not be used until the breakfast cutscene anyway. I wasn't expecting anyone would be so confused by that crystal. 🧚