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Thanks for playing and for the feedback! I'm glad the tutorial was straight forward and made sense. Definitely NPC dialogue is one of my to-do list items as well so there is more flavor to each location. For the UI, a lot of it is an unfortunate side effect of designing for GameBoy. The market prices dialogue boxes are actually pushing the limit of what I can fit in a single dialogue box so that's why each location is a separate box instead of just showing all of them on screen at once. It might be possible if I knew tile swapping more for GameBoy, but the screen resolution is locked at 160x144 so it would probably still be pretty difficult. I've tried to optimize a lot of the menus to cut down on clicks but it definitely could still use some work. I'll definitely take another pass at it to see where I can cut out unnecessary clicks!

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Maybe if you had an abbreviation or icon for each commodity and for each station, you could condense the information better?

That's a good idea! I'd worry that it might be more confusing for some people but it might make it so more can be fit on one screen at a time. I'll have to give it a try.