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Very cool, both in concept and execution. Now I want to make something completely movement focused, too. :)
A few suggestions:

  • Give a bit more leeway to the actions, allowing for distances that aren't "exactly 5 tiles". Maybe 2-5 or sth. like that
  • A live preview would do wonders, so that you could always see what action you could perform right now and maybe also why you can't
  • For this specific UI: It feels like switching between skills takes exactly one button press too much. Why don't you switch directly over to the new skill, instead of deactivating the current one first?

Yeah agree 100% with those suggestions. I have a hunch that if I can build the first one (i.e. wall run for 2 spaces if 3 is not possible, or enemy jump from 2 spaces away but only get 2 spaces of distance on the other side) it takes a lot of pressure off the live preview idea. Which is harder for some stupid internal architecture reasons. Third idea I will just … do. That’s correct. Whoops.

Thanks for playing and I’m glad you enjoyed it and are inspired! That’s the best possible outcome for me, someone who thinks “this design space is interesting enough that it makes me have ideas of my own that extend or expand it.”

(+1)

Okay, shipped that third idea. It feels great. One line change. :D

Added leeway, too! I know you know, but just in case anyone else is reading this later and thinking “it DOES work like that!” Rest assured it didn’t always! Thanks for the suggestions!!!

The leeway was a good choice imo!