Yeah agree 100% with those suggestions. I have a hunch that if I can build the first one (i.e. wall run for 2 spaces if 3 is not possible, or enemy jump from 2 spaces away but only get 2 spaces of distance on the other side) it takes a lot of pressure off the live preview idea. Which is harder for some stupid internal architecture reasons. Third idea I will just … do. That’s correct. Whoops.
Thanks for playing and I’m glad you enjoyed it and are inspired! That’s the best possible outcome for me, someone who thinks “this design space is interesting enough that it makes me have ideas of my own that extend or expand it.”