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This is a fun concept, but a frustrating execution. Specifically, the lack of higher-leveled pots - to let you engage with the core mechanic in the later stages - is unfun, rather than challenging. Maybe instead of blocking pots entirely, higher-level weapons should just get split?

(+1)

Hi Horatio, I 100% agree with your point, and it was also frustrating for me during the jam because I had some ideas, like adding much more non-weapon stuffs (keys, bomb etc) but it was a bit too late and I felt like the concept wasnt made for a boss rush format :(