Played your game! I can tell there defiantly love put into the art you made as everything was unique and charming. It gave me the energy of those early 2000's cartoons like Ed Edd and Eddy + way early web flash art. Down below are some small comments I had.
- Something like a heads ups up instruction and goal would be nice to have when we get to the SHUMP phase. I was a bit confused for a second.
- The roads in the town section I cannot walk in the middle off. I have to walk a little below those. Not sure if its a bug, but its something I wanted to bring up just encase!
- I really wanted to talk to those NPCs, but I could not figure it out. I think I have skipped on how to read it or something. Maybe a heads up display that goes over their end would be good, if I was able to do so!
Viewing post in Venture Beyond jam comments
Thank you! thats the vibe i was going for! that 90s/00s nickelodeon style of cartoons!
for the comments:
- this one is due to the story not fully being implemented yet, there will be more explanation in the finished animations in between the levels, i completely agree here.
-not a bug just a limitation right now, i'm working on making it so the player can walk behind the houses and trees etc to explore the whole area
- you are completely right! It's K to talk btw but only one npc can be talked to atm, The old lady, the controls are due an overhaul so theres just a few buttons like controls, action key for talking/picking things up etc. i'll be dropping another demo in a few weeks that should hopefully have all 5 npc conversations in the village, if not 5 definitely 4, (need to work on saving conversation progress for the 5th as she has several interactions with you) all branching narratives.