Great game!
* tutorial level worked great!
* wish S also worked for jumping X
* great levels, very interesting procgen
* very smart to use the red line to show the direction p's are moving
* didn't notice my health bar for a long time; maybe just put it above the moves?
* thought the red circle thing was "noise" level, not distance to hunter
* the moves felt just right, really sold the feeling of being flitty and outmaneuvering opponents
* wish I could do diagonal jumps off wall!
* Felt the game had a clear singular vision that was executed well!
* 3 levels felt just right
* Now that I know how to play level 1 feels pretty trivial
* nice animation on main screen to signify what the game's about.
* wish doors were colored blue so the objectives (key/exit) were uniquely identified by the green
I recorded my playthrough with don't-wake-my-housemate-quiet-commentary: