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Oh thank you! Very good suggestions. I took many of them just now!

  • S works for jumping down
  • red circle now moves “in” rather than “out” – maybe that helps communicate this is the hunter seeking you?? this feature clearly needs to be explained better earlier on. lots of players don’t know what it is.
  • doors are now blue; agree players get confused sometimes about buttons and doors and it’s good to keep the overall objectives one color and other interactables a different color.

Diagonal movement I’ve thought some about but it’s not really viable in this version. It makes some hard assumptions right now about movement being essentially one dimensional.

Curious what you think about tuning it. It would need to be tuned to not be absurdly strong. Could just be the total distance is ~half of what you get moving in a cardinal direction to compensate for the 1.4 diagonal distance thing. Maybe handle via longer CDs. Hmm. Interesting balance question.